In this example, we will report a set. We will show an example of just updating the winner of a set, and also an example of reporting full character, stage and score data. For smash and other platform fighting games, score is equivalent to stocks remaining.
Example #1: W/L reporting
- Request
- Response
mutation reportSet($setId: ID!, $winnerId: ID!) {reportBracketSet(setId: $setId, winnerId: $winnerId) {idstate}},{"setId": 65089253,"winnerId": 14259653}
Example #2: Full game data reporting
- Request
- Response
mutation reportSet($setId: ID!, $winnerId: ID!, $gameData: [BracketSetGameDataInput]) {reportBracketSet(setId: $setId, winnerId: $winnerId, gameData: $gameData) {idstate}},{"setId": 65089253,"winnerId": 14259653,"gameData": [{"winnerId": 14259653,"gameNum": 1,"entrant1Score": 0,"entrant2Score": 2,"stageId": 3,"selections": [{"entrantId": 14259653,"characterId": 3},{"entrantId": 14250090,"characterId": 1}]},{"winnerId": 14259653,"gameNum": 2,"entrant1Score": 0,"entrant2Score": 3,"selections": [{"entrantId": 14259653,"characterId": 3},{"entrantId": 14250090,"characterId": 1}]}]}